Phase 1
Date 30.4.2025-1.5.2025
Activity:
- Created enemy and tower prefabs
- Developed a basic map editor (still needs improvement)
Notes:
The first phase of Project C is complete. The game currently includes a tower, an enemy, a basic map, and a "stop" point that the player needs to protect. At the moment, the game runs on its own: the tower can eliminate the first enemy, but not the second, who ends up killing the player and triggering a level restart.
Overall, I enjoyed this phase, although the camera movement still feels a bit awkward. I have trouble navigating from certain angles — probably a skill issue on my part.
Enemy aggro is a bit buggy — towers randomly switch targets when enemies move faster, which is likely due to a bug in the code. The terrain editor works for now, but it definitely needs some polish. I’d like to make it more user-friendly, especially if others might want to build their own levels. We should probably start looking into adding some textures as well.
Invested hours: 4 hours
Outcome:
Phase 1 of Project C is complete
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